If you ever wondered what the colorful creations born of EA's Spore gaming universe might look like in real-life robotic form, you need look no further than Yoichiro Kawaguchi's prototype robots designed to mimic the organic forms found in nature.
Far different from the geometrically sterile robots we're used to, Kawaguchi's robots are meant to function on a primitive/intuitive level, with biomimetic actuators like tentacles and claws used to move the robots through the real world. The current models are just the beginning, Kawaguchi's team hopes to have fully functional versions of these robots working in about two years.
Originally via Dvice.com
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